If the horror can be summarized as ‘things not being there’, and then ‘things suddenly being there’, then the audience is being offered an incredibly shallow experience, among the shallowest the horror genre can offer. It appears that Sledgehammer was utilizing some extremely strategic zombie spawning. This game is viscously yet unintentionally beats the viewer into expecting zombies to just magically appear out of thin air. Jumpscares are WWII Zombies‘ bread and butter. The more I played this mode, the more I realized how desperate the game was getting to get me with these jumpscares. I knew that I wouldn’t have any use for those games now that I had WWII Zombies. I paused the game, grabbed a trash bag and dumped my entire shelf of horror games into it. The third match, same valve, same window, and guess what happened…A zombie burst out of the window. You’ll never guess what happened…A zombie burst out of the same window. The next match, I approach the same valve. Needless to say, I was consumed by pure dread. The first time I did so, a zombie burst out of the window located right next to the valve. Across several successive matches, I approached one particular valve, a valve that would need to be activated in order to open up the next door to progress in the map. I think most would agree that excessive, predictable jumpscares with no buildup are awful. Regardless if you agree with me or not, it doesn’t particularly matter in the case of WWII Zombies. I find them to be a painfully obnoxious method of destroying any immersion I may have been feeling. Granted, I have an extremely strong bias against jumpscares. They get a reaction out of people because of that release while catching the audience off guard. They are a method of releasing built up tension via something scary jumping out, accompanied by a loud noise. The thing about jumpscares is that they are never inherently scary. After giving the main map in the base game The Final Reich a few tries, I found that WWII Zombies missed the mark for several reasons, and I would like to break down why. Despite the many discussions and debates, I’ve noticed that very few were discussing one of the major elements of World War II Zombies: the “heightened” focus on horror.ĭuring World War II‘s marketing period, Sledgehammer insisted that WWII Zombies would be the scariest experience yet, and so I naturally wondered if this was all talk or if WWII Zombies was legitimately scary. Last year, Sledgehammer released their most recent entry in the Call of Duty franchise, Call of Duty: World War II. Their take on the infamous Nazi Zombies mode has been rather controversial for a variety of reasons.
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